// zhuwu.c

inherit ROOM;

void create()
{
    set("short", "竹屋");
    set("long",
        "这是竹屋内部，里面几乎没有什么摆设，倒是有一盏古灯燃着，映得"
        "旁边的一尊泥佛的影子不住的晃动。整个屋子布置得极其朴素，看来"
        "主人是能耐的清苦的人。");
    set("exits", (["out":__DIR__ "zhuwu",
    ]));
    setup();
    // (CLASS_D("ultra") + "/shenni")->come_here();
}

string long()
{
    object ob;
    string msg;

    msg = query("long");
    if (!objectp(ob = present("nanhai shenni", this_object())))
        return sort_string(msg, 64, 4);

    if (!ob->is_fighting())
        msg += "一青衫老尼盘腿而坐，任由面前古灯闪烁，对"
               "你的来到视若无物。";
    else
        msg += "只见一人正在与" +
               (ob->is_fighting(this_player()) ? "你" : "人") +
               "激战，层层气浪震得竹屋摇摇欲坠。";

    return sort_string(msg, 64, 4);
}
